Latest posts by Braveheart1980 (see all)
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Η βελτιωμένη έκδοση του Quake κυκλοφόρησε στο Nintendo Switch τον Αύγουστο και τώρα λίγους μήνες αργότερα το παιχνίδι έλαβε την πρώτη του «σημαντική ενημέρωση» για όλες τις πλατφόρμες. Περιλαμβάνει βελτιώσεις στα controls, τους χάρτες, το online multiplayer, τα bots και πολλές διορθώσεις σφαλμάτων. Ακολουθούν οι πλήρεις σημειώσεις κώδικα, ευγενική προσφορά της επίσημης ιστοσελίδας της Bethesda:
ALL PLATFORMS
Controls
- Improved analog stick input on controllers – now more responsive by default
- Added deadzone, aim acceleration, exponent and aim smoothing options to tweak gamepad input in the Input Options menu
Map Improvements: Dimension of the Machine
- Hell or Dark Water (MGE3M2): added checkpoint spawns in co-op after traps section
- Grave Machine (MGE4M1): added checkpoint spawns in co-op and fixed pain triggers around pentagram
- A Grave Mistake (MGE4M2): added checkpoint spawns in co-op and pain triggers to prevent falling through and skipping them
General Improvements
- Save game process is faster on large levels
- Hosts are now identified by an icon instead of a color to make it easier to distinguish for color blind players
- Weapon wheel HUD element is no longer cut off on local multiplayer vertical split-screen
Online Multiplayer
- Removed visible game limit in match browser
- Improved Scourge of Armagon client-side prediction
Bots
- Added bot support for the following levels:
- The Slipgate Complex (E1M1)
- Castle of the Damned (E1M2)
- The House of Chthon (E1M7)
- The Elder God Shrine (E4M3)
- Shub-Niggurath’s Pit (END)
- The Edge of Oblivion (HIPDM1)
- The Pumping Station (HIP1M1)
- Improved bot melee attack, swimming and weapon selection behaviors
- Added text dialogues for when bots make kills or get killed
- Improved bot handling of elevators
- Improved bot navigation on The Abandoned Base (DM3)
BUG FIXES
ALL PLATFORMS
Gameplay
- Fixed backward movement speed accidentally being set to walk
- Game speed now correctly resets after using the Weapon Wheel
- Resolved a bug that could result in the player getting stuck when jumping out of the water
- Turning off friendly fire no longer prevents self-damage
Audio
- Fixed rare audio crash in Scourge of Armagon
- Resolved issue that caused excessive clipping when multiple sounds play simultaneously
- Resolved an issue in which the wrong audio track was playing during the Scourge of Armagon demo
- Fixed an issue in which Track 11 was playing instead of Track 10 on Gloom Keep (E1M5), The Wizard’s Manse (E2M5), The wind Tunnels (E3M5) and Hell’s Atrium (E4M5)
Maps
- The Silver Key no longer shows up in Hell’s Atrium (E4M5) on Deathmatch
- Fixed an issue in which some decals were oriented incorrectly in Scourge of Armagon
- Fixed a lighting bug in The Door to Chthon (E1M6) that caused the darkened path to be lit prematurely
- Darkened lighting on the roof to restore the original visual effect on Shub-Niggurath’s Pit (END)
General
- Usernames with quotation marks now appear correctly in game
- Spanish episode end slate text is no longer cut off
- Texture smoothing setting restores correctly after deactivating the Quake 64 add-on
- Fixed bug in which enhanced Ogre model would sink into ground plane after death
Online Multiplayer
- Resolved issue when sounds would drop and entities disappear or flicker during online play
Bots
- Resolved issue where bots would not grab needed pickups
- Bots should now see all triggers and doors as shootable
- Bots no longer linger in slime or lava for too long
- Removed Bot support on maps that lack waypoints
- Fixed issue in which bots tried to re-use single-use buttons and triggers
Πηγή είδησης :